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So this "space" sphere that acts as my background is what I want to leave unrendered while the rest is rendered.
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This object is a sphere with the hair particle effect but instead of hair strands, I've swapped them for uv spheres to make stars(I was following a tutorial) and when I rendered it, it didn't come out with the same realistic stars, just some very bland basic dots. What I'm trying to do is an animation in blender that involves planets rotating and when I render the footage it looks okay except for one object, which looks better unrendered. This does sound strange but let me explain.
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