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If I’m not being clear enough, basically everything in Rain World wants to kill you and is incredibly good at doing so either through having excellent hunting skills or by accident.
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It can eat bats and fruit, and itself serves as a food source for literally everything else on the planet, apparently, from colorful lizard creatures to enormous, vulture-like flappy things. The slugcat is slow and awkward it cannot jump high it has no distinguishing attacks or defensive measures beyond an ability to play dead (more on that later). This is the basic cycle of Rain World, performed over and over as you progress through the world’s maze-like areas.īut simple as it sounds, the fact is that you just suck. To survive, you must consume enough food during the dry periods to sustain yourself through a hibernation, then find a safe location to sleep through the rain. You play as a slugcat: a strange, slow little creature living in a post-apocalyptic world where heavy rains pour from the sky on a regular basis and obliterate anything unlucky enough to be out at the time. But there’s a point where the frustration and time commitment required of that failure overcomes the reward offered for success, and Rain World crosses that point again and again and again. Failure is a nigh inevitable part of video games as a medium, so wise gamers do well to accept their losses and push themselves to become better and overcome challenges. While the dictionary will rightly disagree, after playing Rain World, I’m willing to give some credence to the idea. It’s that insanity is doing the same thing over and over again, expecting a different result. The joke about the definition of insanity is a well-known one, if not necessarily accurate. By Rebekah Valentine 6 years ago Earning success after repeated failures is usually a good feeling, but Rain World takes hardship to a whole new level.
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